Peter Cardwell-Gardner
Welcome to my site. I write sporadically about software development and technical leadership.
About
As a Lead Software Developer, I've worked with games and creative technology for over 15 years - focusing on delivering delightful apps and products.
I guide teams through the entire development life cycle, specialising in architecture, user experience, tooling, and devops (VCS/CI).
My strength is deep domain knowledge backed by empathy and pragmatism - technology problems are best solved by understanding people problems first.
Living in London, UK.
Game Development
I've shipped titles across PC, Console, Mobile & VR for both original and licensed IP. (TerraTech, Peppa Pig, Stratego, etc)
App Development & Interactive Media
I've also worked on numerous non-game projects for the likes of Google (Horizons VR) and household brands (Adidas, Vodafone, etc). I often find myself on the bleeding edge of new platforms and hardware - e.g. helping solve the mental health crisis with clinically verified VR therapy (Oxford VR).
These personal projects remain close to my heart:
Cadence
Cadence is my love letter to things that interest me: games, music and programming.
A crossover of game and music app, players use the game's rules and logic to make music. Understanding how to bring these two worlds together was the product of many years of tinkering, and the relentless zeal to build a great user experience.
As a solo developer, I've been responsible for all aspects, from writing code to art and business development. Technology will always be my core competency, but this multidisciplinary perspective helps me speak "their language" when I'm working on teams or engaging with non-technical stakeholders.
You can read more in the case study.
Error Prone
Featured in Wired and the BBC, Error Prone is a jam game built in 12 hours. It teaches us how autonomous vehicles have the potential to be safer than their human counterparts.
Open Source
Unity FSM
A wildly popular state machine library for Unity.
Idiomatic and opinionated, meticulous care has been paid to the "user experience" and reliability. One of my most successful pieces of code, it has in the past solicited applications for my employers and earned me an occasional drink at conferences.
LibPDIntegration
I was pleased to be able to contribute an iOS port for LibPDIngtegration, allowing people to publish their puredata based Unity projects to iOS.
Other Works
Bits that don't fit anywhere else:
Super Friendship Arcade
An experimental video games showcase/party responsible for fostering new developers and cultivating a community of fans in Cape Town, South Africa. Whilst I'm no longer actively involved, I'm incredibly proud to see the event I co-founded become a cultural landmark.
#InnerSpace
A hobby web-comic series poking fun at the human condition - on Instagram
Writing
My non-technical essays about connection and creativity - on Medium